Analysis of the Experience of Nioh 3: Regrets in Exploration and Nostalgia for Nioh 2
In the world of games, there are always some works that people love and hate. The "Nioh 3" we bring to you this time is such a game. The [I Can't Really Say] column aims to share those games that have their highlights but still have deficiencies. This evaluation of "Nioh 3" is a bit late, and the content is also a bit messy. Please forgive us. Playing "Nioh 3" through the first play - through does bring a certain sense of exhilaration, but it is not the culmination of the series. It is more like a bold exploration in a new direction, and exploration often comes with many problems.
The newly - added "Carve Skill" and "Winter Moon" systems for samurais are genius designs, bringing players a novel experience. Playing as the invincible ninja is also quite enjoyable, although it seems that it could be even better. Each type of weapon has its own merits, but there are also some regrets. The open - world map is full of novelty in the early stages, but this feeling fades rapidly in the middle and late stages. The enemy design is not very satisfactory, which is undoubtedly a dangerous sign. What is most unacceptable is that the plot of "Nioh 3" is extremely bad, making people nostalgic for "Nioh 2".
Overall, "Nioh 3" has innovative moves on the road of exploring new directions, such as unique system designs and diverse weapon gameplay, but it also exposes many problems. The poor plot, the flaws in enemy design, and the rapid loss of novelty in the open - world map all affect the overall experience. This also makes us miss the former "Nioh 2" more, and we hope that the series can learn from its experience in the future and bring more excellent works.
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